Rocket launches and flights are incredibly exciting, combining all the adrenaline of good action with emotional investment that comes from the rocket in question being unequivocally yours. Once you reach space you can establish orbit, and once you’re there you’re “halfway to anywhere,” as the game says. The process is straightforward: throttle your engines and make for the stars. The second half is piloting what you build. Once you’ve experimented a bit, you’ll be able to experience the second half of the game. It’s great fun, but if you want your creations achieving liftoff, you need to plan carefully or else your spacecraft is going to shake itself to pieces… explosively. The first is design and construction: players are given free range to build whatever their imagination can cook up. Gameplay-wise, KSP can be divided into 2 main components. It’s a daunting premise and something that might alienate prospective players. Exploration is the name of the game: starting from one earth-like planet, players have an entire solar system to muck around in. For once, saying “It’s not rocket science” couldn’t be further from the truth. The setup is simple: upon starting a game, you’re given all the resources needed to make your own space program (space center, parts, fearless lunatics astronauts, etc.). Think “Minecraft,” “Skylanders” or “Disney Infinity” with a NASA theme. There’s no campaign to speak of and no real enemy just a set of tutorials that teach you the basics with simple text narration and funny pictures. “Kerbal Space Program” (or KSP, for short) is less of a true game than it is a toy box. … I’m getting ahead of myself, aren’t I? Let me start from the beginning. In fact, it captured my imagination and my persistence was rewarded with an entertaining, open-ended gaming experience. The game wasn’t frustrating in the least. I had forgotten to account for the laws of physics: I had made something too heavy with not enough thrust. When said rocket (which I was sure would be zooming off to the moon in no time flat) turned into a big-ass explosion, I was flabbergasted. I had just spent the better part of a half-hour dreaming up a big-ass rocket to shoot off into space, building it and getting it to the launchpad. Roughly two hours into the independent video game “Kerbal Space Program,” I realized that I was in over my head. Kerbal Space Program 2 is currently targeting a launch on Xbox One, PS4, and PC.Where to get it: Steam, or Squad’s own site. It was originally due to release in 2020, but has seen its fair share of development drama, most notably when publisher Private Division cancelled its contract with Kerbal Space Program 2's now-defunct original developer Star Theory Games to move work to a specially formed in-house studio - which it reportedly established by poaching Star Theory's team. Squad will now join developer Intercept Games as it continues work on Kerbal Space Program 2 for a planned 2022 launch - the latest release window given to the sequel following repeated delays. And while the studio notes it "may still release a minor patch here and there when needed", it warns that "bug fixing for the original game will be slowed down significantly from now on." Following the release of Kerbal Space Program's 1.12.2 update earlier this week, Squad officially brought the curtain down on development, telling players the patch marked both the end of work on 1.12 update, "as well as the sustained development of the original KSP".įrom this point on, Squad is "shifting gears towards the development of" Kerbal Space Program 2.
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